Fall 2018 Course Syllabi

3. Late assignments will not be accepted. a. In very extenuating circumstances, the instructor might accept late work with prior approval. Then three points for each day late will be deducted on accepted late work. The final day to turn in accepted late work for a chapter is on the scheduled due date. No lab assignments will be accepted or will be given credit after the due date for a chapter. Grading Policy: Your performance in this class will be based on the quality and accuracy of your projects and answers on assignments, quizzes, and tests. Each test, assignment, worksheet, and quiz are assigned a specified number of points. The points achieved by you are totaled. The total number of points possible is then divided into your total, giving a percentage. Grading Scale: A=90-100%, B=80-89%, C=70-79%, D=60-69%, and F=Below 60% Tentative Course Outline : Please follow the order of units as each unit will build onto the next one and will be accessible according to the schedule posted within the online course. Part 1. Introduction 1. Usability of Interactive Systems 2. Universal Usability 3. Guidelines, Principles, and Theories Part 2. Design Processes 4. Design 5. Evaluation and the User Experience 6. Design Case Studies Part 3. Interaction Styles 7. Direct Manipulation and Immersive Environments 8. Fluid Navigation 9. Expressive Human and Command Languages 10. Devices 11. Communication and Collaboration Part 4. Design Issues 12. Advancing the User Experience 13. The Timely User Experience 14. Documentation and User Support (a.k.a. Help) 15. Information Search 16. Data Visualization Relationship to Campus Theme : The course focuses on knowledge and application of technology. Classroom Policies : Commented [EW1]:

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